indoor or outdoor area that allows the players to move freely. Mark three home
bases in an area 3 x 3 m or bigger depending on the size of the group. Each
A safe area for the home team
A prison for the players that are caught by the
teamswith an equal number of
players. One team are the chickens, the second team are the vipers and the
third team are the foxes. Each team is given a particular color for their lashes
or scarves, with each team member getting their own lash or scarf.
At the beginning
of the game, each team stays in its safe area. When the instructor gives the
signal, they all leave the safe area and the chickens try to tag the vipers,
the vipers try to tag the foxes, and the foxes try to tag the chicken. When
someone is tagged, it is brought to prison by its tagger. Teammates can try to
free imprisoned players by running to the prison – when they tag one of the
prisoners, all prisoners can get out.
A player that brings
one to prison cannot be tagged during the “journey”.
allowed to go to their safe area, where they cannot be tagged, whenever they
Provide clear and simple instruction.
Balance the ability level of the team.
Encourage players to communicate throughout the game.
Use a buddy system within each team.
Safety instructions to be
tailored to the environment and participants playing the game.
Encourage the teams to make the noise/sound of the
animal they represent.
Add time limits to the amount of time the players can
stay in their safe area.
Add several safe areas per team.
Increase/decrease the number of teams (animals) in the
game to make it easier or more difficult.
Ensure the indoor/outdoor playing area has a smooth
surface and is free of obstacles.