Type of game:
Locomotion Game
Character of the game:
Competitive
Country of origin:
Serbia
Aim of the game:
To be strong enough to withstand being the “rotten mare” or “horse rider” as long as possible. There are no points. The best team is the winner.
Number of players:
Multi Player
4-12
Age
12 - 18
Difficulty:
Easy
Area of play:
Any outdoor or indoor area with any surface that allows the participants to play freely, 5 x 4 meters, and contains a fixed object such as a wall or a tree to play against.
Indoor Outdoor
Equipment

No special equipment is required, but a tree, wall or other fixed object is necessary.
Motor skills
Coordination Balance Speed Endurance Flexibility Strength
Social skills
Cooperation Competion
Cognitive skills
Tactics
equipment
Background
It used to be a popular game in the Balkan region: Bulgaria, Bosnia & Herzegovina, Croatia, Macedonia, Montenegro and Slovenia. Also in other European countries you can find similar games from above to be mentioned.
Source:
1. Sikimic, Lj. (1997). Decije igre nekad i sad. pp. 72. Kreativni centar, Beograd.
2. Tomic, D. (1986). Elementarne igre, second edition. pp. 45. Partizan, Beograd.
Contribution:
-Olympic Committee of Serbia
-Faculty of Sport and Physical Education, University of Belgrade Department for Theory and Technology of Sports and Recreation Prof. Dusan Mitic.
Set up:
A tree is required in outdoor play and a wall, or some massive object is required in indoor play.  A Gym, schoolyard or park area is sufficient. This non-contact game is designated for boys. It is a spring and summer game where a referee is preferred but not required.
Rules
Two teams of five players play this game.  There is a draw to determine who get to be the "rotten mares" and who jumps first. One member of the "rotten mares" team, the “tree”, braces himself against a massive, stable object like the tree or wall, hand clasped. A second member bends with his upper body parallel to the ground and puts his hands in the clasped hands of the first member, embracing the tree with both hands. The other players follow in the same positions, one behind the other, attaching themselves to the player in front of them around the waist or legs, or by putting their heads between the teammates’ legs. In this way the "rotten mares" are formed.

One extra player acting referee makes sure that both teams follow the rules. In that case the player puts his hands around the referee’s waist.

The other team, the “horse riders”, take turns jumping on the  backs of the "rotten mares", back to front, moving as far front as they can, until all team members are “riding the horse”. They must stay in that position. If one of the players of the jumping, “riding the horse” team falls down or touches the ground with one leg, the team loses their turn and roles are switched, making it the other team’s turn to jump on. If one of the members of the "rotten mares" team falls down, the game starts over and the other team jumps again.

The “riding horses” try to remain on the “rotten mares” as long as possible.  The counting starts with the clapping of raised hands high above their heads in order to measure the endurance of the "rotten mares". During the count to 10, the “riding the horse” team should not fall down or touch the opposite players or their teammates with their hands or touch the ground with their legs. If one of these things happens then the roles change.  If the "rotten mares" team manages to stay until the counting is finished and not fall down then the roles change as well. 
Teaching Styles:
  • Provide clear and simple instruction
  • Balance the ability level of the teams
  • Practice games before introducing scoring
  • Encourage players to communicate throughout the game
  • Safety instructions to be tailored to the environment and participants playing the game. 
Rules:
  • Simplify/harden the rules
  • Increase / decrease time limit
  • Increase / decrease  the number of players
Environment:
  • Increase/decrease the playing area/distance/ boundaries/zones/pitching distance/shape
    Ensure the playing area has a smooth surface and is free of obstacles
Equipment:
  • Use coloured bibs to help identify players more clearly.
Background
It used to be a popular game in the Balkan region: Bulgaria, Bosnia & Herzegovina, Croatia, Macedonia, Montenegro and Slovenia. Also in other European countries you can find similar games from above to be mentioned.
Source:
1. Sikimic, Lj. (1997). Decije igre nekad i sad. pp. 72. Kreativni centar, Beograd.
2. Tomic, D. (1986). Elementarne igre, second edition. pp. 45. Partizan, Beograd.
Contribution:
-Olympic Committee of Serbia
-Faculty of Sport and Physical Education, University of Belgrade Department for Theory and Technology of Sports and Recreation Prof. Dusan Mitic.